OpenGL ES 3.0 Programming Guide

OpenGL ES 3.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. In the OpenGL ES 3.0 Programming Guide, leading authorities on the OpenGL ES interface provide start-to-finish guidance on the new 3.0 release and how to maximize its use in a wide range of high-performance applications. Developers creating 3D handheld games, user interfaces, or applications using OpenGL ES 3.0 will want to read this guide that focuses on the OpenGL ES 3.0 pipeline (the API and the shading language), and shows how to develop applications for OpenGL ES 3.0 via examples, descriptions, and best-practices. The OpenGL ES 3.0 specification contains many new features that are covered in this 2nd edition of the book.

ID produktu: 1080741010
Tytuł: OpenGL ES 3.0 Programming Guide
Seria: Opengl
Autor: Ginsburg Dan , Purnomo Budirijanto , Shreiner Dave , Munshi Aaftab
Wydawca: Pearson Education
Język wydania: english
Ilość stron: 560
Numer wydania: II
Rok wydania: 2000
Forma: książka
Okładka: miękka
Wymiary [mm]: 32 x 231 x 179
Indeks: 27775158

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