Graphics Shaders

This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.

ID produktu: 1136743696
Tytuł: Graphics Shaders
Autor: Bailey Mike , Cunningham Steve
Wydawca: Taylor&Francis Inc.
Język wydania: english
Ilość stron: 518
Forma: książka
Okładka: twarda
Wymiary [mm]: 28 x 243 x 200
Indeks: 30867536

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